Today it became apparent to us that we have some time on our hands as we are waiting for work from other studio members. So we have some roles which will consist of creating generic models in maya for the town scenes and laboratory scene.
Firstly we have the town:
- 3 Generic town buildings (high poly)
(These need to be altered once created to become broken/destroyed.) - 3 Broken Buildings (high poly)
- 1 Generic building altered into shop front (high poly)
- Block of flats (low poly)
- Lamp post
- Fire hydrant
- Newspaper stand
- Post box
- Parking metres
- Road Signs
- Water Tower (low poly)
We also need to alter the road and pavements to become destroyed and cracked, but this will be easier to do once all of the towns buildings are created and a map is formed.
Laboratory:
- Metal supporting beams
- 1960s Computers
- Power cables
- Electricity box
- Flasks
- Test tubes + holder
- Bunsen burner
- Generic chemistry set
- Syringe
- Microscope
- Ventilation (boxes)
- Electrical apparatus
I think the best way to assign jobs is let people decide what they want to do. If you comment on this post and we can green light it.
An important factory before you model is Reference! Before you make a single poly please reference/research. Don't forget where we are heading and what time period we are in, this is quite key!
4 comments:
I'll go for laboratory interior.
Ill go for buildings.
i have a few renders of a low poly concept lab exterior and 2 suburb houses. will post them later on and then work on them more and submit them to be used
oh and ive got some lab equipment
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